Frypan does his best to provide nutritious meals for the Gladers every day. FrypanĪn older-looking, bearded boy who operates as the cook in the Glade. Thomas then attacks and beats Gally mercilessly. Gally throws a knife at Thomas, but Chuck steps in the way and is killed. Thomas and the other escapees encounter Gally again after escaping the Maze. Following a confrontation with Minho, Gally disappears but reappears to warn the Gladers that the Creators mean to kill them by sending in a Griever to take one of them every night until they are all dead. Gally is not particularly popular amongst the Gladers. He tells Thomas he has seen him before, during the Changing, and sows suspicion amongst the Gladers. GallyĪn arrogant, dark-haired boy who bullies Thomas on his first day in the Glade. Following his attempt on Thomas's life Ben is banished to the Maze for his crime, eliciting great guilt in Thomas. Ben claims that Thomas is the true criminal and needs to be punished, though Thomas is not sure for what. Ben later attacks Thomas in the graveyard and is struck by Alby's arrow. He learns that Ben has been stung by a Griever. BenĪ pale, thin boy who Thomas first hears screaming from the wooden building. Chuck gives his life to save Thomas from Gally's knife. Thomas takes it upon himself to ensure that Chuck gets out of the Maze and is reunited with his family. He is talkative, innocent and naive, and though he is also annoying at times Thomas comes to see Chuck as a friend and even as a sort of younger brother. Chuck is awkward and one of the youngest Gladers. ChuckĪ chubby boy who is assigned to be Thomas's guide on his first night in the Glade. As Alby's leadership begins to erode, Newt steps in to fill the gap and support Thomas's plans to escape. Sarcastic and direct, Newt befriends Thomas early on and spends time explaining the way the Glade and Maze work to him. Named after Sir Isaac Newton, Newt is a tall, muscular boy with long blonde hair who operates as second in command in the Glade. Alby dies during the escape attempt by throwing himself onto a Griever. He wishes to stay in the Glade and even tries to sabotage an escape plan by burning the maps drawn by the Runners. After being stung by a Griever, Alby undergoes the Changing and becomes convinced that they should not return to the outside world. Only a few Gladers, those who have been there the longest like Minho, ever see fit to question Alby's decisions. The leader of the Gladers, Alby has authority over much of what goes on in the Glade. Soon after arriving in the Glade, Thomas makes both friends and enemies and proves a leader among the boys. Thomas proves to be brave, loyal, and clever, with isolated telepathic powers and a very limited memory of previous knowledge of the Maze. He only remembers his name and nothing else about his life. He arrives in the Glade with no knowledge of who he is or was.
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